Thousands of people pack downtown Greenville for an arts festival each May, but many are walking away with more than an appreciation for music, painting and sculpture.

Clemson University’s STEAM exhibit has been showing the crowds at Artisphere how science, technology, engineering and math can blend with the arts.

Those pictured are (from left to right): Shannon Robert, Brad Putman and Meredith Mims McTigue.

Those pictured are (from left to right): Shannon Robert, Brad Putman and Meredith Mims McTigue.

The exhibit returned to its usual spot at Main and Broad streets this month for its third year. Faculty members, students and staff members brought with them several new hands-on activities and a few favorites from the previous year.

Visitors of all ages drew with robots, watched a 3D seahorse tail demonstration and learned how they can apply science and math principles to create art– just to name a few of the activities.

Sunny skies and temperatures in the 70s and 80s helped draw large crowds to the festival. The STEAM exhibit remained packed until its final minute.

You can view photos from the weekend here:

Here’s a full list of what visitors found underneath the Clemson STEAM tent:


A Pascagaza is an interactive contemporary artwork in which the spectator becomes the artist as he crafts his own unique aesthetic experience.

Using Infrared Cameras to Detect Heat in Materials and Buildings

This was a hands-on experience of how civil engineers use infrared thermography cameras to understand the thermal (heat) radiation in buildings.

Nature’s Marionette – The Seahorse

Visitors learned about seahorses – one of the many unique creatures that inhabit our oceans.

Quick Assemble

Visitors learned about the methods mechanical engineers use to reduce product assembly time. The visitors could test their own time by putting together a simple, 3D printed assembly!

HOOKed on Microscopy – Exploring the Magnificent Microcosm

Visitors got a very close look at the microscopic world.

Clemson Baja SAE Club

Members of the Clemson Baja SAE Club taught visitors about their car.

Clemson Concrete Canoe Team and Clemson Steel Bridge Team

This display featured Clemson’s award-winning entries in the national concrete canoe and steel bridge competitions.

EMAG!NE Your Future

Everyone was welcome, but this exhibit was specially tailored for K-12 educators, parents and students. They learned how to apply science and math principles at home to engineer solutions and create art.

Theodore Fuchs’ Color Booth: Color Reflection and Perception

The goal of this hands-on display was to demonstrate how theater technology uses scientific principles to create art.

Underwater Musical Instrument

Visitors played a hydraulophone – a keyboard instrument whose keys are water spray jets and produces sound based on vibrations in water.

Designing Food System Solutions: Clemson + Feed & Seed

This featured Feed & Seed – a nonprofit food hub and business incubator in Greenville working to increase community access to fresh, local produce and proteins.

iMAGINE Upstate

The iMAGINE Upstate program is designed to inspire young minds and encourage students to pursue STEAM related career paths.

“The Last Glacier”

“The Last Glacier” is a project that has creatively documented the retreating glaciers of Glacier National Park located in Montana.

Science as Art

Science as Art is a challenge to Clemson University students and faculty and secondary school students across the state to create and share visual art based on their work in science, technology, engineering and mathematics (STEM).

Drawing with Robots: R2D2 Meets Rembrandt

This exhibit involved an extension of The Hour of Code, a nationwide initiative which aims to introduce computer programming to 10 million students.

Infinity Photo Booth

The Infinity Photo Booth is a life-size infinity mirror that guests were able to enter and see themselves.

Mechanical Masquerade

Mechanical Masquerade is an exhibit that explores the exquisite beauty that otherwise cold, mechanical objects can display through the use of kinetic sculpture.