Incorporating games into the classroom is the focus of 2014 Playful Learning Summit
CLEMSON — More than 100 teachers and school administrators from across the state are expected to join Clemson University professors and national experts Friday and Saturday at the 2014 Playful Learning Summit to focus on how to integrate games and new media into teaching.
Constance Steinkuehler, former senior policy analyst in the White House Office of Science and Technology Policy, will be the keynote speaker.
“This is a very unique time in our society and education,” said Dani Herro, assistant professor of Digital Media and Learning at Clemson University. “After a decade of research, we know how digital media and games can shape learning, and the idea of playing and designing in a simulated, immersive environment is in line with how today’s generation of students learns, studies and interacts.
“Educators can parallel what the military, health-care, business and other industries already have discovered about how games teach. It’s exciting to know so many teachers want to learn how to incorporate technologies into learning experiences for their students.”
Steinkuehler, who is an associate professor in digital media with the University of Wisconsin-Madison, will kick off the summit at 8:30 a.m. Friday. A member of the Obama administration in 2011-2012, her role was to advise on national initiatives related to games, including priority areas such as childhood obesity, early literacy and STEM education, as well as counseling the administration on matters of video games and violence.
The summit will feature eight presenters and a dozen Clemson University faculty and graduate student volunteers. Attendees from Greenville County schools and the Richland, Lexington, Spartanburg, Fort Mill, Union, Beaufort, Anderson, Dorchester and Barnwell school districts will attend.
The summit will examine topics related to game-based learning in the classroom, drawing educators and national experts to learn and share how to effectively integrate games and new media into teaching. Along with attracting Steinkuehler, the summit will also feature Lucas Gillispie, an avid gamer and founder of the WoWinSchool Project, which explores the educational potential of online games. The summit will include interactive workshops and hands-on learning experiences with software, such as Portal 2, Unity, Minecraft, Augmented Reality Interactive Storytelling, Kodu, MIT App Inventor and iCivics.
Along with Clemson’s Eugene T. Moore School of Education and Digital Media and Learning Labs, the summit is sponsored by the Bill and Melinda Gates Foundation, the Learning Games Network and the National Science Foundation.
For a complete summit schedule, visit http://www.clemsonplayfullearning.com/.
Eugene T. Moore School of Education
Clemson University’s Eugene T. Moore School of Education enrolls approximately 600 undergraduate and 600 graduate students, housing state and nationally recognized programs and centers, including Call Me MISTER, the Charles H. Houston Center for the Study of the Black Experience in Education, Reading Recovery and the Center of Excellence in Inquiry in Mathematics and Science.
Ranked No. 21 among national public universities, Clemson University is a major, land-grant, science- and engineering-oriented research university that maintains a strong commitment to teaching and student success. Clemson is an inclusive, student-centered community characterized by high academic standards, a culture of collaboration, school spirit and a competitive drive to excel.